Athena's Arrow
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/26/2025 - Last Updated: 09/19/2025 - Emerald Pasture (16-FFA)
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
LeeAdama
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
17:08:44
1000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 27000 / 27000 ] Victory March [ 56075 / 72000 ]
The_Joggler
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
31:01:12
50200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Urban Blight [ 32400 / 32400 ] High Society [ 52700 / 64800 ]
SorbianSwitzerland
Units (even air units) gain +10% attack power on plains. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
02:03:37
46500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 4000 / 27000 ] Block Rock [ 4000 / 54000 ]
Josef5050
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. No day-to-day abilities.
04:13:44
6100
  • 65
    Units in vision only
    Unit-count sprite
    x 36
    Unit-count sprite
    x 6
    Unit-count sprite
    x 20
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 386000
  • 22500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 32800 / 37800 ] High Society [ 32800 / 75600 ]
UltraFox
No day-to-day abilities. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:07:08
21700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Hyper Repair [ 37050 / 48600 ] Hyper Upgrade [ 37050 / 97200 ]
Outlander
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:03:20
800
  • 146
    Units in vision only
    Unit-count sprite
    x 8
    Unit-count sprite
    x 12
    Unit-count sprite
    x 21
    Unit-count sprite
    x 27
    Unit-count sprite
    x 9
    Unit-count sprite
    x 57
    Unit-count sprite
    x 7
    Unit-count sprite
    x 5
  • 782100
  • 93000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 87950 / 113400 ]
TacticsCommand
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
04:07:37
46900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 13100 / 43200 ] Overdrive [ 13100 / 86400 ]
Danolino
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
33:19:14
23400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Double Time [ 43200 / 43200 ] Victory March [ 115200 / 115200 ]
Kyle Katarn
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
27:15:36
9800
  • 156
    Units in vision only
    Unit-count sprite
    x 16
    Unit-count sprite
    x 46
    Unit-count sprite
    x 16
    Unit-count sprite
    x 10
    Unit-count sprite
    x 36
    Unit-count sprite
    x 8
    Unit-count sprite
    x 16
    Unit-count sprite
    x 8
  • 1162100
  • 109500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 45725 / 113400 ]
lanthir_lamath
No day-to-day abilities. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:04:55
14700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 52650 / 54000 ]
Rocket108
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
96500
  • 46
    Units in vision only
    Unit-count sprite
    x 14
    Unit-count sprite
    x 5
    Unit-count sprite
    x 19
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 422100
  • 85500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lightning Drive [ 43200 / 43200 ] Lightning Strike [ 129600 / 129600 ]
Megawrench
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:15:06
36200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Urban Blight [ 48600 / 48600 ] High Society [ 54950 / 97200 ]
JimJamtheSlimSlam
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:18:48
9000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
EggDestroyer
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:20:27
29900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 32400 / 32400 ] Victory March [ 56400 / 86400 ]
gostop1423
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:10:38
4200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
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Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
AcousticHemoroads
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:20:29
118100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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