ChaosCHAOS
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/25/2025 - Last Updated: 05/04/2025 - 5FFAmultifront
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ChessPlayer
Units cost is reduced to 90% (10% cheaper). Units repair +1 additional HP (note: liable for costs).
01:21:12
26190
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    Units in vision only
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Barter [ 0 / 43200 ] Merchant Union [ 0 / 72000 ]
Lucky Lass [ 17305 / 32400 ] Covering Fire [ 17305 / 64800 ]
rmac
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Unaffected by snow, but rain affects him the same as snow would for others.
22:07:57
1800
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Copter Command [ 54000 / 54000 ] Airborne Assault [ 109400 / 162000 ]
Blizzard [ 0 / 64800 ] Winter Fury [ 0 / 151200 ]
TheMajor
Unaffected by snow, but rain affects him the same as snow would for others. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
44000
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SUPER
Copter Command [ 54000 / 54000 ] Airborne Assault [ 117525 / 162000 ]
SerLombriz
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
28:04:28
31600
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Urban Blight [ 43200 / 43200 ] High Society [ 86400 / 86400 ]
Tower Shield [ 32400 / 32400 ] Tower of Power [ 64800 / 64800 ]
Roosty1
Units repair +1 additional HP (note: liable for costs). Units cost +20% more to build, but gain +30% attack and defense.
15:20:11
26700
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    Units in vision only
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Lucky Lass [ 3030 / 32400 ] Covering Fire [ 3030 / 64800 ]
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 78462.5 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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