FFA FOG
Day 5 - Turn: 19d 04h 14m - Total: 59d 22h 39m
Game Started: 04/27/2025 - Last Updated: 06/09/2025 - 16 Battle Island
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
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ErwinJRommel
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
61:16:55
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    Units in vision only
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
LogisticalMenace
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
62:09:14
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
mildboi22
Luck on attacks is -9% to +24%.
58:06:54
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    Units in vision only
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Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Caballonegro
No day-to-day abilities.
62:02:39
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    Units in vision only
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
plouffe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
62:18:02
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
gorkasuromi
No day-to-day abilities.
62:16:44
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    Units in vision only
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
grodomir
No day-to-day abilities.
60:15:45
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    Units in vision only
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
chenmin0000
No day-to-day abilities.
46:06:46
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    Units in vision only
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
p2024mai
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
62:13:01
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Danolino
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
62:17:58
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
fyram
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
62:10:34
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
GEN. Ravioli
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
50:22:22
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    Units in vision only
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
4ldwin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
62:14:35
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Randir
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
62:16:03
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    Units in vision only
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
jokx
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
59:22:38
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
touf25
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
55:05:26
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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