Day 19 - Turn: 00d 00h 00m - Total: 26d 15h 08m
Game Started: 06/22/2025 - Last Updated: 07/04/2025 - Eye Opening
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
yamirequiem
No day-to-day abilities.
26:15:07
25700
  • 26
    Units in vision only
    Unit-count sprite
    x 9
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 143400
  • 21000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 25200 / 25200 ] Sidewinder [ 63000 / 63000 ]
MechDonalds
Units (even air units) gain +10% attack power on roads.
39:04:01
2400
  • 39
    Units in vision only
    Unit-count sprite
    x 5
    Unit-count sprite
    x 4
    Unit-count sprite
    x 5
    Unit-count sprite
    x 13
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 213700
  • 23000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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