Yippy!!!!
Day 14 - Boot: 00d 00h 00m - AET:
Game Started: 12/18/2005 - Last Updated: 03/02/2006 - .the ridiculously small map.
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
whitedude
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
5000
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Terrain Tactics [ 700 / 27000 ] Prime Tactics [ 700 / 81000 ]
GaoGaoStegosaurus
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
2800
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Terrain Tactics [ 450 / 27000 ] Prime Tactics [ 450 / 81000 ]
ommi_negro9
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
3800
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Max Force [ 1250 / 27000 ] Max Blast [ 1250 / 81000 ]
Mr_Nintendo
Units gain +10% attack.
12100
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Black Wave [ 27000 / 27000 ] Black Storm [ 46198.4 / 81000 ]
Kejardon
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10700
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Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 28649.2 / 81000 ]
meow123_456
Units cost +20% more to build, but gain +30% attack and defense.
13080
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Morale Boost [ 26875.2 / 27000 ] Samurai Spirit [ 26875.2 / 81000 ]
jwlx
Units cost +20% more to build, but gain +30% attack and defense.
4160
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Morale Boost [ 1248.4 / 27000 ] Samurai Spirit [ 1248.4 / 81000 ]
GameMusic
Units cost +20% more to build, but gain +30% attack and defense.
1600
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 41601.2 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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