Punk Tactics
Day 21 - Turn: 01d 16h 43m - Total: 19d 04h 52m
Game Started: 08/13/2025 - Last Updated: 11/27/2025 - (14) 7vs7 Symbiosis
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
LeeAdama
Units repair +1 additional HP (note: liable for costs).
13:10:49
8250
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
SUPER
gostop1423
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
21:06:07
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
Element115
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:06:11
21500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
POWER
Linten
Units repair +1 additional HP (note: liable for costs).
19:04:51
20500
  • 29
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 5
    Unit-count sprite
    x 8
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 127300
  • 19000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Lucky Lass [ 31400 / 43200 ] Covering Fire [ 31400 / 86400 ]
Migreo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
24:19:58
16400
  • 22
    Units in vision only
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 88600
  • 19000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Terrain Tactics [ 24150 / 50400 ] Prime Tactics [ 24150 / 88200 ]
siobhan
Units repair +1 additional HP (note: liable for costs).
09:16:24
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Briarios
Units repair +1 additional HP (note: liable for costs).
23:20:19
4400
  • 45
    Units in vision only
    Unit-count sprite
    x 19
    Unit-count sprite
    x 6
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
  • 184200
  • 37000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Lucky Lass [ 36850 / 37800 ] Covering Fire [ 36850 / 75600 ]
Zö
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:04:33
11000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
JuniorFirpo
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
16:04:53
2400
  • 31
    Units in vision only
    Unit-count sprite
    x 13
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 187900
  • 30000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Max Force [ 35650 / 43200 ] Max Blast [ 35650 / 86400 ]
Cambio
Units repair +1 additional HP (note: liable for costs).
13:17:59
10100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
SUPER
ShiningForce4
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
22:11:27
17200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 84650 / 97200 ]
Railroadhunter
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11:22:56
1550
  • 12
    Units in vision only
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 39600
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 97200 / 97200 ]
Hardolfo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:11:39
500
  • 41
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 25
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 184800
  • 22000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 32400 / 32400 ] Victory March [ 63150 / 86400 ]
WattRabbit
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:18:31
9000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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