Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/29/2025 - Last Updated: 11/07/2025 - Brush With Death
Bracket: QC5 D3 [B]
Quack Cup #5 - Division 3 [B]
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Maxtes_Killia
Unaffected by snow, but rain affects him the same as snow would for others. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
27:23:08
1900
  • 36
    Unit-count sprite
    x 3
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    x 1
    Unit-count sprite
    x 21
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 166600
  • 23000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
Tsunami [ 27525 / 43200 ] Typhoon [ 27525 / 75600 ]
Billybones
Unaffected by snow, but rain affects him the same as snow would for others. No day-to-day abilities.
00:00:00
14300
  • 19
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
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    x 3
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    x 2
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    x 1
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    x 1
    Unit-count sprite
    x 1
  • 59400
  • 18000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Blizzard [ 32400 / 32400 ] Winter Fury [ 64225 / 75600 ]
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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