Day 28 - Turn: 06d 03h 01m - Total: 23d 13h 18m
Game Started: 09/18/2025 - Last Updated: 12/08/2025 - Seoul (8p)
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
kduffs7
Luck on attacks is +0 to +19%.
28:14:40
8200
  • 156
    Units in vision only
    Unit-count sprite
    x 32
    Unit-count sprite
    x 52
    Unit-count sprite
    x 11
    Unit-count sprite
    x 17
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 23
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 1712600
  • 211000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Star [ 48600 / 48600 ] Lady Luck [ 50950 / 97200 ]
AtlasOfTheAlps
Luck on attacks is +0 to +19%.
23:13:17
87000
  • 88
    Units in vision only
    Unit-count sprite
    x 42
    Unit-count sprite
    x 3
    Unit-count sprite
    x 5
    Unit-count sprite
    x 16
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 417500
  • 91000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Star [ 54000 / 54000 ] Lady Luck [ 79700 / 108000 ]
Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:04:59
90800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 5250 / 37800 ] Victory March [ 5250 / 100800 ]
Feblaze
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:56:13
1100
  • 92
    Units in vision only
    Unit-count sprite
    x 31
    Unit-count sprite
    x 18
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 11
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 774600
  • 200000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
Degs29
Luck on attacks is +0 to +19%.
19:13:16
62400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Star [ 8500 / 37800 ] Lady Luck [ 8500 / 75600 ]
RTS Is Best
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
24:22:19
194100
  • 115
    Units in vision only
    Unit-count sprite
    x 45
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 5
    Unit-count sprite
    x 13
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 15
    Unit-count sprite
    x 7
    Unit-count sprite
    x 4
  • 1013900
  • 98000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
zielinskigr
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:02:23
101700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
mechshaq
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
20:02:16
77800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 38850 / 43200 ] Max Blast [ 38850 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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