team ffa
Day 7 - Turn: 01d 00h 40m - Total: 06d 18h 35m
Game Started: 10/18/2025 - Last Updated: 10/31/2025 - CONTURBATIO ULTIMUM
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ecnelis
Luck on attacks is +0 to +19%. No day-to-day abilities.
07:14:24
2000
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    x 17
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    x 2
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    x 1
  • 37000
  • 15000
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Player team
Lucky Star [ 250 / 27000 ] Lady Luck [ 250 / 54000 ]
Hyper Repair [ 125 / 27000 ] Hyper Upgrade [ 125 / 54000 ]
Zö
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
04:02:33
4800
  • 20
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    x 18
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    x 1
    Unit-count sprite
    x 1
  • 25100
  • 16000
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Player team
Copter Command [ 7300 / 18000 ] Airborne Assault [ 7300 / 54000 ]
Hyper Repair [ 3650 / 27000 ] Hyper Upgrade [ 3650 / 54000 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
03:00:00
3000
  • 0
  • 0
  • 0
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Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
AAAAAAAAAAAAAA
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:17:02
0
  • 20
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    x 17
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    x 3
  • 37200
  • 14000
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Player team
Copter Command [ 1550 / 18000 ] Airborne Assault [ 1550 / 54000 ]
Terrain Tactics [ 775 / 36000 ] Prime Tactics [ 775 / 63000 ]
Klaus_rize_chan_cute
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:18:34
0
  • 20
    Unit-count sprite
    x 3
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    x 15
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    x 1
    Unit-count sprite
    x 1
  • 41600
  • 15000
    0/?
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Player team
Copter Command [ 5450 / 18000 ] Airborne Assault [ 5450 / 54000 ]
Terrain Tactics [ 2725 / 36000 ] Prime Tactics [ 2725 / 63000 ]
Athrithalix
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
07:05:52
5000
  • 17
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    x 16
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    x 1
  • 22500
  • 10000
    0/?
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Player team
Copter Command [ 500 / 18000 ] Airborne Assault [ 500 / 54000 ]
Hyper Repair [ 250 / 27000 ] Hyper Upgrade [ 250 / 54000 ]
Redgamer32
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
07:13:41
1000
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    x 16
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    x 2
  • 30000
  • 13000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
LavaElias
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
06:02:22
1000
  • 17
    Unit-count sprite
    x 14
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 30500
  • 13000
    0/?
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Player team
Copter Command [ 1900 / 18000 ] Airborne Assault [ 1900 / 54000 ]
Hyper Repair [ 950 / 27000 ] Hyper Upgrade [ 950 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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