Valley of Chaos FOG
Day 31 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 11/09/2011 - Last Updated: 05/07/2012 - Valley of Chaos.
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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lord_jamlo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
80200
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    Units in vision only
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Steamroller
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
25900
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    Units in vision only
  • 0
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Player team
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
uber recon
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13700
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    Units in vision only
  • 0
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    0/?
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 116640 / 81000 ]
tuddle
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
9000
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    Units in vision only
  • 0
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
erz
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
22000
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    Units in vision only
  • 0
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    0/?
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Charmelion10
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
11300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
Nepenthe
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
22100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
Ultrastar_deluxe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
34900
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    Units in vision only
  • 0
  • 0
    0/?
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Mr_Ice
Units gain +10% attack.
1300
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    Units in vision only
  • 0
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    0/?
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Player team
SUPER
apologize
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
9800
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    Units in vision only
  • 0
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Player team
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 81000 ]
Azzaphox
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
27040
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
ymouba
Units gain +10% attack.
16600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Bac
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
26000
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    Units in vision only
  • 0
  • 0
    0/?
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Player team
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
violin3fome
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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