a broken map!
Day 13 - Boot: 00d 00h 00m - AET:
Game Started: 06/14/2012 - Last Updated: 10/08/2012 - 5 SD duel
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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omnomnom
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
8640
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    0/?
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Morale Boost [ 4497.3 / 27000 ] Samurai Spirit [ 4497.3 / 81000 ]
Gold Rush [ 4920.2 / 27000 ] Power of Money [ 4920.2 / 81000 ]
fosfy45
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
8000
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Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
technology
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
22200
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Morale Boost [ 500 / 27000 ] Samurai Spirit [ 500 / 81000 ]
Copter Command [ 1092.2 / 27000 ] Airborne Assault [ 1092.2 / 81000 ]
the FANG
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
11930
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Morale Boost [ 4705.9 / 27000 ] Samurai Spirit [ 4705.9 / 81000 ]
Barter [ 8118.3 / 27000 ] Merchant Union [ 8118.3 / 81000 ]
Joly
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
8500
  • 0
  • 0
  • 0
    0/?
    0/?
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    0/?
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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