Four teams-of-two Battle
Day 10 - Boot: 00d 00h 00m - AET:
Game Started: 04/20/2016 - Last Updated: 06/20/2016 - 8 player tournament
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
H0RSED1K
Units cost is reduced to 90% (10% cheaper).
2200
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SUPER
Amit
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
100
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POWER
fuandon
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
25600
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Tsunami [ 7235 / 27000 ] Typhoon [ 7235 / 81000 ]
Desow
Units cost +20% more to build, but gain +30% attack and defense.
3020
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 33204.1 / 81000 ]
Scurge
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
6900
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 41837.1 / 81000 ]
Castanietzsche
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
0
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Tsunami [ 27000 / 27000 ] Typhoon [ 58040 / 81000 ]
Zimerman tai-chou
Unaffected by snow, but rain affects him the same as snow would for others.
0
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POWER
KulitKit
Units gain +30% attack, but lose -20% defense.
29800
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Knuckleduster [ 10240 / 27000 ] Haymaker [ 10240 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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