Euro War 1914
Day 37 - Boot: 00d 00h 00m - AET:
Game Started: 07/08/2017 - Last Updated: 10/21/2017 - European Diplomats
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Chubby Rain
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
6100
  • 0
    Units in vision only
  • 0
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    0/?
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Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
ErwinRommel
Units cost +20% more to build, but gain +30% attack and defense.
17800
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    Units in vision only
  • 0
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    0/?
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Morale Boost [ 2976.2 / 36000 ] Samurai Spirit [ 2976.2 / 63000 ]
I_am_Groot
Units cost is reduced to 90% (10% cheaper).
9905
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    Units in vision only
  • 0
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    0/?
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Barter [ 6417.6 / 38880 ] Merchant Union [ 6417.6 / 64800 ]
Artamiel
Units cost +20% more to build, but gain +30% attack and defense.
347980
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    Units in vision only
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    0/?
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Morale Boost [ 18352 / 89579.5 ] Samurai Spirit [ 18352 / 156764.2 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11100
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    Units in vision only
  • 0
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    0/?
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 62437.7 / 63000 ]
Pual
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
5100
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    Units in vision only
  • 0
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    0/?
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Tsunami [ 7745.1 / 107495.4 ] Typhoon [ 7745.1 / 188117 ]
gstar_lov3ur
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
3600
  • 0
    Units in vision only
  • 0
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    0/?
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Terrain Tactics [ 186 / 62208 ] Prime Tactics [ 186 / 108864 ]
Herr destructor
Units cost is reduced to 90% (10% cheaper).
30895
  • 0
    Units in vision only
  • 0
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    0/?
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Barter [ 46656 / 46656 ] Merchant Union [ 51052.4 / 77760 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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