you snooze, you lose
Day 49 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/01/2017 - Last Updated: 12/16/2017 - Europa 60*60
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Tmi489
Units cost +20% more to build, but gain +30% attack and defense.
27720
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Morale Boost [ 0 / 51840 ] Samurai Spirit [ 0 / 90720 ]
Eagle852
Units cost +20% more to build, but gain +30% attack and defense.
65360
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Morale Boost [ 0 / 51840 ] Samurai Spirit [ 0 / 90720 ]
calima
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
31265
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Market Crash [ 92876.3 / 92876.3 ] War Bonds [ 278628.2 / 278628.2 ]
BOX4
Units cost is reduced to 90% (10% cheaper).
181070
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Barter [ 38880 / 38880 ] Merchant Union [ 42654 / 64800 ]
kostar|
Units cost is reduced to 90% (10% cheaper).
98520
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Barter [ 0 / 38880 ] Merchant Union [ 0 / 64800 ]
Efil4zagginjj
Units cost is reduced to 90% (10% cheaper).
37405
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Barter [ 0 / 32400 ] Merchant Union [ 0 / 54000 ]
hydrophile
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
182150
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Copter Command [ 77396.9 / 77396.9 ] Airborne Assault [ 232190.2 / 232190.2 ]
Plops
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
30161
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POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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