6 Samurai United-2
Day 10 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 01/11/2018 - Last Updated: 02/21/2018 - 6 Samurai United
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
summonpp
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11040
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Player team
Gold Rush [ 15523.4 / 18000 ] Power of Money [ 15523.4 / 54000 ]
ActivistVictor
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
400
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Player team
Lightning Drive [ 11380 / 27000 ] Lightning Strike [ 11380 / 81000 ]
Portasivan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
4000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Celestia
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
3400
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
scidys
Units cost is reduced to 90% (10% cheaper).
4100
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Player team
Barter [ 2535 / 27000 ] Merchant Union [ 2535 / 45000 ]
WaddleDee
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20200
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Player team
Snipe Attack [ 2730 / 27000 ] Super Snipe [ 2730 / 54000 ]
usmchayward
Luck on attacks is -9% to +24%.
15800
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Player team
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 34646.8 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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