5p
Day 9 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/27/2020 - Last Updated: 01/27/2021 - 5p Fair?!?!?!
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Might of Ra
Unaffected by snow, but rain affects him the same as snow would for others. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:15:27
500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Blizzard [ 22000 / 27000 ] Winter Fury [ 22000 / 63000 ]
Snipe Attack [ 11000 / 27000 ] Super Snipe [ 11000 / 54000 ]
yitian
Unaffected by snow, but rain affects him the same as snow would for others. No day-to-day abilities.
08:00:00
12000
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    Units in vision only
  • 0
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    0/?
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Semmi
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
06:13:05
47500
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    Units in vision only
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    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 28050 / 72000 ]
Snipe Attack [ 14025 / 27000 ] Super Snipe [ 14025 / 54000 ]
Lunimus
Luck on attacks is +0 to +19%. No day-to-day abilities.
08:00:00
12000
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    Units in vision only
  • 0
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    0/?
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
tearless
Units gain +10% attack. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
800
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    Units in vision only
  • 0
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    0/?
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Black Wave [ 16100 / 45000 ] Black Storm [ 16100 / 81000 ]
Terrain Tactics [ 8050 / 36000 ] Prime Tactics [ 8050 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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