Spann Island 16 Player
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/05/2021 - Last Updated: 11/22/2021 - Spann Island 16 Player
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Thegoosamoosus
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:16:55
5280
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Gold Rush [ 3530 / 18000 ] Power of Money [ 3530 / 54000 ]
Artorias83
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:10:26
4000
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Snipe Attack [ 500 / 27000 ] Super Snipe [ 500 / 54000 ]
the_bubbs
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
12400
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
Deathraven13
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:23:49
4800
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Double Time [ 400 / 27000 ] Victory March [ 400 / 72000 ]
wargirl
Units cost +20% more to build, but gain +30% attack and defense.
10:11:59
2000
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Morale Boost [ 1150 / 36000 ] Samurai Spirit [ 1150 / 63000 ]
MisterMcPants
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:22:12
9400
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Double Time [ 4450 / 27000 ] Victory March [ 4450 / 72000 ]
SovacoDaCobra
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
18:17:20
10600
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Copter Command [ 18000 / 18000 ] Airborne Assault [ 18740 / 54000 ]
kingmob
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:22:46
2000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Kapry
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
17:07:14
4400
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Tower Shield [ 27000 / 27000 ] Tower of Power [ 30200 / 54000 ]
Croliv
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:08:38
6000
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Double Time [ 12800 / 27000 ] Victory March [ 12800 / 72000 ]
Vivy
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
14:00:53
7600
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Max Force [ 27000 / 27000 ] Max Blast [ 31140 / 54000 ]
GeneralKASH
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:20:04
5000
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Copter Command [ 9520 / 18000 ] Airborne Assault [ 9520 / 54000 ]
nonope
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:01:49
9600
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
aLittleFishy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:07:31
6800
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Double Time [ 24920 / 27000 ] Victory March [ 24920 / 72000 ]
ShiningForce4
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17:03:22
3800
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Urban Blight [ 25950 / 27000 ] High Society [ 25950 / 54000 ]
Vendedor_de_Pérdidas2
Units cost +20% more to build, but gain +30% attack and defense.
33:17:11
1080
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Morale Boost [ 9240 / 57600 ] Samurai Spirit [ 9240 / 100800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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