WW1 teams 5v5
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/31/2022 - Last Updated: 04/29/2022 - Another Europe Map 🙄
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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fika monster
Units cost is reduced to 90% (10% cheaper).
04:03:32
21040
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Player team
Barter [ 30990 / 32400 ] Merchant Union [ 30990 / 54000 ]
Prozan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:07:44
17700
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 54070 / 72000 ]
JimmyMarine
Units cost +20% more to build, but gain +30% attack and defense.
25:02:13
4480
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Player team
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
spyroshark
No day-to-day abilities.
07:13:53
16000
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Player team
Hyper Repair [ 15850 / 27000 ] Hyper Upgrade [ 15850 / 54000 ]
melly
No day-to-day abilities.
18:12:36
4300
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Player team
Sideslip [ 21600 / 21600 ] Sidewinder [ 54000 / 54000 ]
HarmonicaDog
Units cost is reduced to 90% (10% cheaper).
15:16:26
22150
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Player team
Barter [ 25450 / 27000 ] Merchant Union [ 25450 / 45000 ]
HIKSX
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:13:14
13800
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Player team
Copter Command [ 16960 / 18000 ] Airborne Assault [ 16960 / 54000 ]
timaeusTestified
Units cost is reduced to 90% (10% cheaper).
22:02:08
183010
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Player team
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
maomao10694
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
37320
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Player team
Morale Boost [ 42430 / 57600 ] Samurai Spirit [ 42430 / 100800 ]
alexgalaxy335
Units gain +30% attack, but lose -20% defense.
11:04:36
1900
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Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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