FFA Random Weather
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/31/2022 - Last Updated: 09/26/2022 - Europe : Italy
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Slame
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:07:34
20500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Terrain Tactics [ 2750 / 36000 ] Prime Tactics [ 2750 / 63000 ]
Jekk
Units gain +30% attack, but lose -20% defense.
12:15:01
15000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Knuckleduster [ 1700 / 27000 ] Haymaker [ 1700 / 54000 ]
Jonhly
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
03:07:48
13000
  • 0
    Units in vision only
  • 0
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    0/?
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Enhanced Vision [ 2000 / 27000 ] Counter Break [ 2000 / 45000 ]
Deremius
No day-to-day abilities.
00:00:00
21700
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    Units in vision only
  • 0
  • 0
    0/?
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Jammem
Units (even air units) gain +10% attack power on plains.
12:13:18
19300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Beat Down [ 27000 / 27000 ] Block Rock [ 45000 / 54000 ]
FunnyManInAClownWorld
Luck on attacks is -9% to +24%.
22:22:59
0
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    Units in vision only
  • 0
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Brute Force [ 27000 / 27000 ] Barbaric Blow [ 37800 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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