Day 10 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/14/2007 - Last Updated: 01/20/2008 - 5 vs 2 vs 1 (The Better Version)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
anhngo823
No day-to-day abilities.
31000
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
DuelStriker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10000
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Player team
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
tgs2
No day-to-day abilities.
14000
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
bendo
No day-to-day abilities.
34000
  • 0
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
FunkyChunk
Units (even air units) gain +10% attack power on plains.
33000
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Player team
Beat Down [ 640 / 27000 ] Block Rock [ 640 / 81000 ]
Shini Laser
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15000
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Player team
Double Time [ 385 / 27000 ] Victory March [ 385 / 81000 ]
Ozzythegnome
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Tyrael
No day-to-day abilities.
33000
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Player team
Sideslip [ 1510 / 27000 ] Sidewinder [ 1510 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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