1v4 King of the Hill
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/29/2022 - Last Updated: 11/09/2022 - King of the Hill
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
1010101010
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:21:16
1800
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    Units in vision only
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Player team
POWER
kingkelp
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20:08:06
11400
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    Units in vision only
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Player team
Urban Blight [ 19250 / 43200 ] High Society [ 19250 / 86400 ]
originalrims
Units cost is reduced to 90% (10% cheaper).
21:10:30
4740
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    Units in vision only
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Player team
Barter [ 48600 / 48600 ] Merchant Union [ 50260 / 81000 ]
Xirema
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:19:59
8000
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    Units in vision only
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Player team
Snipe Attack [ 16100 / 37800 ] Super Snipe [ 16100 / 75600 ]
Grond
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
134700
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    Units in vision only
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Player team
Copter Command [ 42460 / 46800 ] Airborne Assault [ 42460 / 140400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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