REAL MISSLE MANIA 2
Day 6 - Boot: 00d 00h 00m - AET:
Game Started: 07/15/2008 - Last Updated: 08/27/2008 - Missle mania
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Matt the challenge
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
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Copter Command [ 11684.8 / 27000 ] Airborne Assault [ 11684.8 / 81000 ]
Double Time [ 4125 / 27000 ] Victory March [ 4125 / 81000 ]
Sagte_Said
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
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Meteor Strike [ 1655 / 27000 ] Meteor Strike II [ 1655 / 81000 ]
Max Force [ 547.5 / 27000 ] Max Blast [ 547.5 / 81000 ]
Ghostdragoner
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
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Barter [ 2304.9 / 27000 ] Merchant Union [ 2304.9 / 81000 ]
Copter Command [ 630 / 27000 ] Airborne Assault [ 630 / 81000 ]
Zinco
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
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Morale Boost [ 12967.2 / 27000 ] Samurai Spirit [ 12967.2 / 81000 ]
Hyper Repair [ 4980 / 27000 ] Hyper Upgrade [ 4980 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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