FFA
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/31/2023 - Last Updated: 11/11/2023 - Antarctica Battle
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Fighterofflames
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
28:12:40
1200
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    Units in vision only
  • 0
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POWER
210000BF
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:12:48
56000
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    Units in vision only
  • 0
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Double Time [ 27000 / 27000 ] Victory March [ 30800 / 72000 ]
Tim12345
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11:07:33
17600
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 39650 / 81000 ]
QuietProfesional
Units (even air units) gain +10% attack power on plains.
04:08:24
51500
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    Units in vision only
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Beat Down [ 32400 / 32400 ] Block Rock [ 64800 / 64800 ]
aBitTooChaotic
Units (even air units) gain +10% attack power on roads.
17:04:28
21500
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    Units in vision only
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Forced March [ 32400 / 32400 ] Trail of Woe [ 39000 / 54000 ]
skedar
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
31300
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    Units in vision only
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Enhanced Vision [ 32400 / 32400 ] Counter Break [ 54000 / 54000 ]
CrispyChicken
No day-to-day abilities.
07:22:42
4000
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    Units in vision only
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
karmapocalypse
No day-to-day abilities.
28:11:45
21300
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    Units in vision only
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Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 46400 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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