Creator: ruinedshadows || First Published: 09/03/2016 || Players: 2 || Size: 20x20
Categories: C-Rank, Standard
Rating: 0 in 0 ratings
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Comments:
ruinedshadows (09/03/2016 05:27pm):
Tried to make a somewhat interesting map that included a lot of pipes. This is more just
for fun, not for competition. If used for real, piperunners should probably be banned, as
they can be used from neutral base. The pipe they have access to isn't terribly long but
it is right in the center and could potentially lead to a stalemate.
ahanzhe1 (09/03/2016 08:28pm):
Loved the design. I haven't seen a 2P competition-made map in weeks.
About the pipes, you could add/replace pipeseams. But you might need some contested properties also.
And the sides (left&right) seems...well, I doubt any battle'll actyally occur there outside the pipes, so maybe it
could be changed to have more actions there.(like pipeseams or some broken pipes)
And again, nice map :)
Everdan (09/04/2016 10:17pm):
the map is highly likely to choke around the three chokepoints located in the centre because of a lack of attacking
routes and the fact that those routes are very narrow. you really need to open up the map a bit more by removing
some of the mountains/pipes.
ruinedshadows (09/08/2016 03:55am | Edited: 09/08/2016 03:56am):
Cleared out the fronts, removed the labs in favor of contested cities, added more pipe
seams. Also, moved the comm towers to make the side routes more contestable. Should make
the map much more playable. Also, piperunners are much more restricted.
Xmo5 (09/12/2016 08:33am):
I'm still not sure you'll see any conflict at the towers. It's just too easy to lock them
down. Very interesting setup, though.



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