SM: Grand Colosseum
Creator: voltcs || First Published: 10/21/2006 || Players: 4 || Size: 40x40
Categories: None
Rating: 7.84 in 19 ratings
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Comments:
voltcs (10/21/2006 08:28pm | Edited: 10/22/2006 01:12pm):
-Warning-
Attempting to play this game will most likely to be a VERY LONG game. It's best played if
you're active, or very active if boot is low.



-Info-
This map is inspired by a design map I made in my cousin's Advance War: Dual Strike and
the Roman Colosseum. If you can see, I made three stadiums, stacking one another. I tried
putting some of my creativity into it. You must take out each opponent one by one, making
sure you spend the right amount of money for each territory.



-Preferred Settings-
Banned COs are Colin, Hachi, Kanbei, Grit, Sensei, and Kindle. Possible CO bans are Lash,
Hawke, Drake, Sasha, Olaf, and Sturm. Otherwise, they are okay if you want it to be.

There are no banned units, but banning black bombs is an opinion I agree. Your choice.

FTA... is too hard to remove. I tried my best, but I feel my map skills aren't enhanced enough.
Suggestions for this map about FTA will be truly accepted.

No fog is required. You can put fog if you want, but it'll just make it a very long game.

I recommend the funds to be near 500-1000. 500 is what I really recommend. Putting the
funds way too high causes the game to be long, boring, and possibly creates an advantage
and/or disadvantages for some player.

Make the map clear. Putting it either snow, rain, or random will make this game really long.



-Notes on the map-

1. Balancing the funds is important. You don't want one side to have a full army while your
other territories are doomed.

2. There are a few properties that are impossible to capture. That is suppose to be meant
like that. They create a defense for your units. There are factories on pipes, giving defense
for your piperunners. The lonely ports also increases defense for your ships.

3. It may look like a crazy map. Honest, when I looked at it, I was freaked. But looking at it
closely, you might say it could be a fun map to play. I can't really say it's fun, but it's really
creative.

4. Just so you know, you should expect yourself to build lots of piperunners. And that's
pretty much why I made this map... piperunners. Yes, piperunners...

5. There are reasons why I chose to make this map a four player map instead of an eight or
twelve player map:
One, it will be too crowded.
Two, it just makes too many enemies for yourself to handle.
Three, I assume there would be at least one person to resign or be booted at the start of the
match.
Four, I know I could've make this a 4+ map with team options, but it's still gonna be a riot.
Reason three also supports reason four.
Five, Drake/Olaf/Hawke will be real popular for this map.

6. I don't care how you rate this map. You can rate it for it's creativity, playability, delay,
dense areas, crowded properties, coolness, stupidness, or originality. Please don't, I repeat,
DON'T EVER RATE IT BECAUSE OF SOMETHING ELSE! What I mean is you should rate the
map basing on the map. If you hate me, please don't rate it. However, if you do hate the map
I made, feel free to rate the map as low as you want. Be my guest.



-Last note-

If you find a mistake on this map or have any suggestions for this and my future stadium
maps, feel free to PM me. Heck, you could even take my stadium ideas. Make sure you at
least put credit for me. I dunno... 0.001 credit? Yes.
Roy Valentine (10/21/2006 09:45pm):
Uncapturable bases 7/10
DragonKnight (10/21/2006 10:28pm | Edited: 10/21/2006 10:28pm):
Um... THAT WAS THE POINT!



2. There are a few properties that are impossible to capture. That is suppose to be meant
like that. They create a defense for your units. There are factories on pipes, giving defense
for your piperunners. The lonely ports also increases defense for your ships.
HellFire (10/22/2006 10:32am):
wOOt this is gonna be a helluva lot of fun to play
randomizer (10/22/2006 11:33am):
NO OLAFS
Gingerbread Man (10/22/2006 02:59pm | Edited: 10/22/2006 02:59pm):
YES OLAFS! The only map in which olaf actually has a chance!

I still hate Olaf though. Dumb Fatty!
Mushroom Cloud (10/23/2006 08:48am | Edited: 10/23/2006 08:51am):
... Near the most outer pipe border on the right side landmass, one of the lower bases are
actually an ocean.
voltcs (10/23/2006 07:47pm):
Yeah, I have your PM. Thanks!
The Republic (10/26/2006 02:26pm):
didn't see at first, but i see now that you can maneuver pipe runners in & out of the arenas,
that alone makes it pretty dope
jhuni (10/26/2006 08:59pm):
It's clearly a well thought out map, becuase look at the size of voltcs post. I've never had a
comment as long as the one voltcs made that wasn't spam.
Mantimus Prime (11/28/2006 02:49pm):
wow

This map looks incredible.
invis (12/03/2006 07:33pm):
I've looked at a lot of maps...commented a few...but never rated anybody's map before
because I've never been so impressed =p

VERY creative...i love the uncapturable bases. and the multiple arenas idea. and the overall
design.

10/10
HosaD (04/25/2008 01:06am | Edited: 09/06/2008 10:52am):
This map is pretty fun to play on. It's a big map, but dividing it into layers is an awesome idea.
My only gripe is the FTA in the center.



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