A shadow's game.
Creator: Heartless || First Published: 12/30/2006 || Players: 2 || Size: 20x15
Categories: A-Rank
Rating: 8.65 in 40 ratings
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Comments:
Heartless (12/30/2006 05:40pm):
With all the maps I make, I'll need a second account. Nuff said. Ghost units are to halt Sensei
and Hachi and their units on cities COP/SCOP. Have fun!
satou (12/30/2006 06:53pm):
it looks nice!
nerd-boy (12/31/2006 08:02am):
The shoal bridgess are a nice touch, and it would be fun to play in this map. I just feel
that there are too many ghost units, but based on the uber-spamming powers of
Hachi/Sensei, I can understand why you put so many in. 9/10
sirfuxalot (12/31/2006 02:55pm | Edited: 01/16/2007 10:00am):
There's way too many bases and the FTA counter doesn't work because of that. You should
take out one of the starting bases and give CI a starting infantry (within range of a
building) and get rid of their city by JS.

EDIT: It looks good now.
Heartless (12/31/2006 07:22pm):
Done and done. What now?
Shadow Star (01/02/2007 10:49pm):
sirfuxalot (12/31/2006 03:55pm):
There's way too many bases and the FTA counter doesn't work because of that.
two bases per side are too many?

the map looks good, i think you could add another base a bit closer to the combat, and cut
down a little bit on the length of the shoal bridge.
jhuni (01/14/2007 12:23am | Edited: 01/14/2007 12:24am):
Another base could make it alot worse, and it'd be un-needed!! FTA balance, terrain variety,
and wide openness are all setup well. 10/10.

Heartless (01/14/2007 06:51pm):
w00t! I got a ten from jhuni ^_^
Heartless (02/04/2007 11:07am):
I got downrated? WTF?
DuelStriker (08/15/2007 05:37pm):
*Uprates it*
The Shifting Shadows (09/29/2007 10:01am):
*Uprates as well*
Shadow Star (10/05/2007 06:49pm):
jhuni (01/13/2007 10:23pm):
Another base could make it alot worse, and it'd be un-needed!! FTA balance, terrain variety,
and wide openness are all setup well. 10/10.

Last Edited on 01/13/2007 10:24pm
that was when there were only two bases....
RipperX (05/27/2008 10:42pm):
map analysis ftw.

i think this map would be fun to actually play on, not just look at.

*sets up a game* / 10

DJ-Moogle (07/11/2008 05:31pm):
This looks like River Range, except the river was going horizontally in that
Nyvelion (08/27/2008 10:17am):
10/10. This map is much better than all those sucky boring maps that others got into the
top 100 maps just for sucking up to the right people without having any actual talent for
map design.
rast2 (01/15/2009 11:01pm):
This is in the leagues? Wow...
DuelStriker (03/10/2009 03:13pm):
Perfect map for fog.
Riem6894 (11/05/2009 05:03pm | Edited: 11/05/2009 05:04pm):
Perfect.
Redwall530 (04/05/2010 02:52pm):
Good Mix. All the nice CO's like this map. All the cheap ones don't. I notice there's only
Ground units possible. I like that but some don't. Also why put in the beach bridge areas?
Confused but pleased. 9/10
xushu (10/12/2011 11:54am):
I concur with Redwall530's observations, differing only with the beach comment. ^_~ 9/10
Nyvelion (10/12/2012 07:25pm):
Yay, I'm glad this made it to the A ranks. Never forget the good 2007 maps!



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