|Creator: SmackCakes || First Published: 06/14/2007 || Players: 2 || Size: 15x25|
|Categories: Casual Play|
|For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!|
Riukken (06/14/2007 08:43am | Edited: 06/14/2007 08:43am):
+2 Good terrain variety.
+2 No chokepoints.
+1 FTA counter.
-1 There are too many properties in the middle, maybe bring the pipeline through and
connect both sides and have seams where the roads should be.
Meta Rexy (12/02/2008 07:56pm):
The silos are in excellent spots. They don't screw with capturing but are fun to use :P
Excellent use of terrain :) Good spots for artillery but open enough for tanks :)
The central properties should be scattered a bit because they seem too close.
Pyrranha (02/07/2009 10:43pm):
I don't understand why you would give a negative rating for central properties. Central
properties are what can turn the tide of battle. I have seen my fair share of battles get
dragged down to stalemates simply because there wasn't any middle ground worth fighting
over... just vast tracks of land where nobody could ever even hope to get the upper hand,
since both parties were fighting at an equal property level. At least, with central
properties, especially and ODD number of central properties, there is a constant struggle
for supremacy, since the game is, inherently, never going to be balanced. That's the best
kind of fight there is.
Eagle striker 53 (08/15/2009 01:18pm):
+1 The airports are in good spots.
+2 There are multiple properties to make it so high priced units have a chance in the end.
+2 Lots of terrain variety.
+1 The middle is worth fighting for.
-1 Properties in the middle are too close, have 1 more square between each, maybe?
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