A -real- 1v1v1v1 map ver2
Creator: Conti || First Published: 12/30/2007 || Players: 4 || Size: 38x37
Categories: None
Rating: 9.80 in 5 ratings
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Comments:
Conti (12/30/2007 09:30pm):
Behold! It's a better version of my earlier map, with more space and cities for everyone! ^-^
lindsay40k (12/30/2007 10:29pm | Edited: 12/30/2007 10:47pm):
Awesome!

Suggested improvement to FTA counter - change one of the bottom corner cities in OS's area
from neutral to YC.

This will give YC an FTA counter against GE, plus it will also handicap OS against BM as
OS will have to send an infantry down there and thereby lose a turn of capturing.
FunkyChunk (12/31/2007 12:01am):
I still can't get over the fact that it's stalemate prone, what with the being able to
prevent anything from ever happening with 19 infantry. I won't vote lowly or anything,
but it just seems like a very significant issue.

Also, I'm a jerk, so I'm going to point out that Grit can shoot over the black square/pipe
areas during his COPs.
Ploumeur (12/31/2007 11:59am):
I've found a way to make 13x13 terrains. Ban Grit and Jake. Copy this on the Notepad:

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
,00000000000000,,,,,,,,,,,,,,,,,,,,,,,,
,0,,,,,,0000000,,,,,,,,,,,,,,,,,,,,,,,,
,0,,,.............,,0000000000000,,,,,,
,0,,,.............,,0,,,,,0000000,,,,,,
,0,,,.............,,0,,.............,,,
,0,00.............,,0,,.............,,,
,0,00.............,,0,,.............,,,
,0,00.............,,0,,.............00,
,0,00............i,,0,,.............00,
,0,00.............,,0,,.............00,
,0,00.............,,0,,t............00,
,0,00.............,,0,,.............00,
,0,0,.............,,0,,.............00,
,0,0,.............,,0,,.............00,
,0,0,.............,,0,,.............,0,
,0,0,,,,0000000,,,,,0,,.............,0,
,0,0,,,,0000000000000,,.............,0,
,0,0,,,,,,,,,,,,,,,,,,,,,,0000000,,,,0,
,0,0,,,,0000000000000000000000000,,,,0,
,0,0,,,,0000000,,,,,,,,,,,,,,,,,,,,,,0,
,0,0,.............,,0000000000000,,,,0,
,0,0,.............,,0,,,,,0000000,,,,0,
,0,0,.............,,0,,.............,0,
,0,00.............,,0,,.............,0,
,0,00.............,,0,,.............,0,
,0,00.............,,0,,.............00,
,0,00............o,,0,,.............00,
,0,00.............,,0,,.............00,
,0,00.............,,0,,y............00,
,0,00.............,,0,,.............00,
,0,,,.............,,0,,.............00,
,0,,,.............,,0,,.............00,
,0,,,.............,,0,,.............,,,
,0,,,,,,0000000,,,,,0,,.............,,,
,0,,,,,,0000000000000,,.............,,,
,0,,,,,,,,,,,,,,,,,,,,,,,,0000000,,,,,,
,00000000000000000000000000000000,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

Conti (12/31/2007 12:19pm):
Thanks for the tip, lindsay.

Well, I guess it's kinda hard to block all three sides before the enemy starts marching
into your land, I guess. And Grit is supposed to be banned in the games, anyways, jerk. :D

Wow, nice work, Ploumeur! Looks way better than my designs.
Madman200 (01/02/2008 05:09pm):
Yellow Comet gets 1 extra City!
That's an accident, right?
Ii (08/01/2008 02:02pm):
wow, 3 possiblitys: there is a new map but someone did create this one anyway, you didn't
read that last comment or, wtf you don't care ? I'm actually the red and I don't want to
take that town first but I'm kinda forced to do it and even worth, the 4th player know
that there is an infant here in fog of war.
Ibaara (08/30/2008 08:27am):
hmmm... is that a yellow comet city by orange star?



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