|Earthling v2.0 (proxy Wars)|
|Creator: SirCliffordDigby || First Published: 07/13/2011 || Players: 7 || Size: 100x100|
|For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!|
SirCliffordDigby (07/13/2011 08:30am | Edited: 03/13/2012 11:47am):
Geographically accurate old world map (minus the america's Australia and Japan etc..)
All countries have been rated by current (real life) millitary power (army/airforce/navy) +
have been given bonus cities for population + Bonus lab for millitary spend + Silo for
Each CO recieves six countries to command (two largest contain HQ, third: comms tower,
fourth: lab, and 2 bonus allies) and conquer the world - Nautrally
more powerful countries allied with smaller nations
There are bug problems with large maps like this so it's advised to USE "SET PATH"
FUNCTION ON MOVES OVER 4 SQUARES LONG.
Egypt & India (HQ's)
Thailand (comms tower)
Netherlands & Romania
Germany & China (HQ's)
Syria (comms tower)
Singapore & Belarus
France & Isreal (HQ's)
Greece (comms tower)
Nepal & Algeria
Italy & North Korea (HQ's)
Spain (comms tower)
Libya & Kuwait
Russia & Iran (HQ's)
Saudi Arabia (comms tower)
DPR Congo & Malaysia
Turkey & Pakistan (HQ's)
Indonesia (comms tower)
Denmark & Morocco
UK & Taiwan (HQ's)
Ukraine (comms tower)
Quatar & Bangladesh
all other neutral cities represent capital cities of the world
SirCliffordDigby (07/13/2011 08:58am):
I See - i've had to put Lab's in for all teams - so those i didn't want to have labs ive given to
the weakest allie!!!
bohwalker (07/13/2011 10:16am):
Wow. Just... wow.
wareagle (07/13/2011 06:48pm | Edited: 07/13/2011 06:49pm):
I'm sure alot of work has gone into this, i don't see why people like these maps so much
though. Most, like this have huge bland empty areas and massive terrain clumps. There's no
balance whatsoever too. Am i the only one that just doesn't get the appeal of these maps?
pen (07/14/2011 01:53pm | Edited: 07/07/2012 01:02am):
I was being just plain mean lol sorry
DJ-Moogle (07/14/2011 10:18pm):
You're not alone, wareagle.....i don't get the appeal either....I'd be extremely surprised
to see a genuinely good game that gets completed.
Azzaphox (07/15/2011 07:29am):
Yes, you are right.
The maps are very large and will not be so fun if there are lots of dropouts.
Also having so many different colours means you need a boot time of 3 days just to get rid
of all the casual players.
HOWEVER - it is something different and may prove interesting.
also it is at least playable now the site loading times have speeded up.
joeyeltaki (08/21/2011 06:52pm):
teal should be Jordan, not lebanon. lebanon is actually north of israel(palestine) and west of
SirCliffordDigby (08/24/2011 07:27am):
i think i may have mixed up jordan and lebanon in my blurb
joeyeltaki (08/25/2011 09:53pm):
simple mistake :)
demonhands (09/01/2011 08:53pm):
I joined several of these games, as well as created one myself, and none seem to work for me.
Everytime I try to move a unit, when the game loads it waits in position or the screen blanks out.
SirCliffordDigby (09/06/2011 05:21am):
yeah noticed that, not sure how to fix it, any idea's anyone?
SirCliffordDigby (09/06/2011 08:35pm):
seems to work alright using "set path" for moves over 4 squares
Joly (09/27/2011 11:35pm):
Very impressive. 10/10
demonhands (10/18/2011 02:42pm):
i see you revised...but why is russia's capital so far east...makes it look more like the mongolian
empire than Russia.
JesterGTR (10/21/2011 12:36am):
Give Israel a few more tanks. That's just how they roll.
demonhands (10/21/2011 08:09pm):
maybe one more tank at most. they do have good tanks but the numbers of them are not as
high as their apcs/armors and logistics vehicles.
kailg (11/04/2011 10:30pm):
this is imbalanced so much conflict. This will probaly end up like diplomacy
Dasherman (11/12/2011 11:23pm):
Masterpiece! This is art! This is...OVER 9000!!!!!
hetchel (03/14/2012 08:39am):
This is... exactly 10 000.
332 of which are properties.
Karis Fra Mauro (07/04/2012 12:56pm):
Dang, playing just one turn almost broke me. 10 out of 10.
SenseofNone (07/12/2012 03:43am):
HAHA.. Playing this would take time. But with all that world map thing, it'll be fun! We
could play World War with this!!
Ignorance (09/20/2012 09:09am):
FTA much? Lol
Still, cool concept for a map. 7/10
Fatman (09/20/2012 04:57pm):
Played a game on this. It became a 1v1 eventually (and with me being in a terrible spot as GS
vs OS) but we agreed to a draw. We lasted 10 days!
Nyvelion (11/15/2012 09:22am):
The size of this map is very impressive.
blozzee (11/20/2012 02:09pm):
MOTHERLAND RUSSIA IS BEST LANDDDDDDD
Waltsski (02/19/2013 08:02am):
First of all, HOW IN THE WORLD DID YOU GET SUCH A BIG MAP!?
and secondly I think that the distribution of troops of troops is to clustered their and
will devaste a lot of players and the victor will have to great of an advantage, given
that the other remaining players are still alive and didn't make a coalition. The idea
of this map is great and fairly detail. Russia should have more cities because of the
GREAT IDEA! 8/10
Bamboozle (07/16/2013 12:27pm | Edited: 07/16/2013 12:27pm):
FTA ruins it.
Nyvelion (05/06/2014 07:21am):
FTA fixes it!
IPS (03/14/2015 10:14pm):
Predeploy units ruins my intentions to try it q__q
ichbinsehselber (02/16/2017 07:25pm):
this map is a very impressive piece of work.
That said, it is unfortunately totally unplayable.
Tanker4390 (12/06/2017 05:46pm):
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