(2) Hellsquadron
Creator: blozzee || First Published: 12/27/2009 || Players: 2 || Size: 25x25
Categories: None
Rating: 6.67 in 3 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Red11 (12/28/2009 01:47am):

Looks interesting, maybe more bases.
blozzee (12/28/2009 02:17am | Edited: 12/28/2009 02:18am):
more bases? where should I put it >.>?
Red11 (12/28/2009 03:50am):

The hqs should be reversed?
blozzee (12/28/2009 03:51am | Edited: 12/28/2009 08:22am):
yeah, reversed hqs

update: I added 1 more city to each os and bm, another additional base and a tank on
each hqs
DuelStriker (12/28/2009 05:47pm):
HQ's look too easy to attack. That lone tank won't provide much defense. I suggest moving
the HQs and switching the FTA counter to the other base.
blozzee (12/28/2009 10:06pm | Edited: 12/28/2009 10:42pm):
I shifted the fta counter though..but I still want the map to have reverse hqs >.< how about
double pipes seams that I altered just now? does it makes any better?

I might consider put a river there or replace the tank with rocket xD if the artillery are
that abuse-able for your taste. This map is still opens for anyone's demand as long as I
can tolerate what you need, please
post anything you like or dislike about this map.
Taz (12/29/2009 06:00am):
I have the same impression with the HQs: very easy to attack, you put an arty on the com
tower, and the way is free. A rocket would indeed be more interesting: you'd either need a lot of
arties, a rocket, or a good airforce (maybe including bombers) to get rid of the lock.


Red11 (12/29/2009 06:11am | Edited: 12/29/2009 06:11am):
I reckon just swap around the hqs. You then need to control the lower lands to launch an
attack.
Red11 (12/29/2009 06:13am):

Put another comm tower or two in the far NE corner.
blozzee (12/29/2009 08:26am):
there, 2 com towers at the corners and 2 rockets camping on each hq to shoot intruders
lol. I have to add 2 more cities to balance out the funding though. I guess this is the
last update and it will be final >.>
Falconewing (12/29/2009 10:26am):
COm towers are a tad too close.
Red11 (12/29/2009 12:32pm):
i'll give designer a game on map, when it's considered complete
blozzee (12/29/2009 12:32pm | Edited: 12/29/2009 01:26pm):
^ ^ you mean too close between each com towers or too close for a player to capture it?

edit: I made my final update, I'll take falconwing suggestion to move the coms a tad
further to the corner..I hope that was what he meant...enough update!, game nao
Sly Mold (12/30/2009 10:22am):
There are a couple of symmetry issues, but they won't affect gameplay much unless there is
FOW. And if you don't care about the symmetry, that's cool too.
blozzee (12/30/2009 02:09pm):
yea I see a tree there at the top corner near the base is not symmetrical to the bottom...
can't edit, I'm in the game D:
nickdown (01/18/2010 08:13pm):
Sami and Lash map.
blozzee (02/09/2010 12:42pm | Edited: 11/29/2012 09:34am):
Some major change were made:

-Properties at the middle has been scattered.
-Adjust the position of preown bases and cities around it to balance out the usage of
preliminary lander approach.
-Repositions the boat and shoals in order to balance out the gameplay for this map.
-Adjust the position of the pipe seams at the HQs in order to prevent from being destroyed
by hq's rockets.
-Reposition the labs and a city at the corner end.

...I guess that's pretty much all about it >_>

edit:I forgot about the pipe is not placed adjacent to the preown bases D: FFFFFFfuuuuu!
edit:some more alteration were made.
edit:missile block added, damn you sturm..I hope now this map is sturm imba free
edit:redesign corner pipes
edit:final edit with better lander/city placement and terrain.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.