Login | Register

Rational Violence (Design Map by tst5382)
Categories: A-Rank

[Games on this map]
[Play on this map]
[Map Analysis]
[Check Favorites]
[Export map as text]

Ratings go from 1 (awful) to 10 (near perfect).
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum

Rating: 6.00 in 1 rating
Map Committee Rating: 6.00 in 1 rating
tst5382 (03/14/2010 01:23am):
Rumor says that clumped forests are popular now.
airob (03/14/2010 01:40am):
rumors are true if used correctly
center looks sad though...needs a city at least
tst5382 (03/14/2010 01:51am):
Good advice! I will try it after playtest.
blankets (03/14/2010 03:41am):
this is just me, but i don't like the fact that you can rocket lock a base with the mountain
locked base.

And what airob said, it's that one open plain in the middle of the map that's calling for a

Lastly, the port really seems useless unless i missed something.

otherwise, it's a great map, unique, stylish, and fun looking.
tst5382 (03/14/2010 04:11am):
I don't see why rocket-lock are reasonable here...
if you want to lock the opponent's base, you have to send a rocket to the middle forests.
But that is a very exposed position. You can easily lose it by an enemy B-copt or something...
tst5382 (03/14/2010 04:12am):
As for ports, they are just for some more strategy options.
i am not airob (03/14/2010 04:52pm):
the mountain base calls for sami
should play out okay i think

tst5382 (05/01/2010 04:59am):
updated after play test.

[Refresh map]

Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.