Divide and Conquer
(Design Map by walkerboh01)
A-Rank, Mixed Base
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|airob (07/01/2010 06:29pm):|
this is an awesome map! have yet to review...
itīs probably a bit too open and the dispersion of the bases makes it unlikely to see much
indirect play, also the proximity of the opposite bases near the upper right and lower
left corners make the seaport very contested and therefor so does with the airport, quite
Last Edited on 07/01/2010 07:13pm
|walkerboh01 (07/02/2010 11:48am):|
Yeah I left the port relatively contested (it still should definitely be captured initially by the closer side) in order to
give a little more incentive for a fight between the two countries along those top/bottom fronts.
I was also considering closing it off more, but I didn't want it to be too choky. I put a lot of forests in to try to prevent
tank spam though. I think there should be a fair amount of indirect play, although you never know until games are
played on it.... Do you see any obvious ways to retool it a bit?
|airob (07/02/2010 07:41pm):|
foresting more would make it too heavy, while more mountains arenīt probably an option
because the mobile space would be reduced..i think i had just rearrange some terrain
probably, making some chokey areas(wider than 1 tiles though, lol) or some contested
citties located near a heavy terrain area..
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