Creator: i am not airob || First Published: 07/07/2010 || Players: 2 || Size: 19x23
Categories: S-Rank, Global League, Hall of Fame, Base Light
Rating: 7.93 in 41 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
i am not airob (07/07/2010 03:20pm):
ports mean to bship carrier lock
this map is meant to have some teching up qualities, since there are only two
bases-sea-airport and a lot fo funds.
walkerboh01 (01/29/2011 01:39pm):
This is a rather good map. I had a couple really good games on it, and like it a lot!
Kamuscha (08/29/2011 02:43am):
Lol Sturm autowins against all high tier CO's. Highly recommend banning him. Very fun map
walkerboh01 (07/13/2012 04:23pm):
I really like how this map plays. Makes for great games, and having a successful 2-base setup
on a map this big is pretty unique. 9/10.
blanci1 (04/04/2013 08:29pm | Edited: 05/12/2013 07:16am):
plenty of interesting geographical features plus wierd "off-side" blackboat , and air ,
makes for good game.

Also perhaps only having 2 bases reduces the amount of spam infantry (since there is more
funds per base) and so games dont get a heavy build up of forces with drawish type
stand-off with neither side able to advance.
(For some reason? most awbw tourney maps have 3 bases per team...) And also the several
fronts makes for diverse ways of making progress.

Predeployed units can give fta. As is standard theory (see the wikis or forum) the second
players BB should be moved half a days movement toward the centre. That might help (no
guarantee, but its better than nothing). I havent analysed deeply but superficially
there is some FTA. I would definitely prefer to play first here. The 2nd player may manage
to equalise if he is sufficiently careful and aware , but i would have a much more easy
time of it. Thats sufficient to indicate FTA.
I wont say more because i dont wish to give a total spoiler for new players
and others. :)

Mori2 (04/24/2013 10:32am):
Yeah. It's definitely one of the better two base maps out there.
airob (05/30/2013 10:32pm):
Blanci1: Thing is, the BBoats can be used in so many ways depengin on how you´re gonna
focus your game. You can use it to deploy mechs faster to the fronts and save funds for
the other fronts. You can use it to blockade the port or the shoal connecting to the
islands. Either way, both players can do this, simultaneously. So the Bboats have many
uses, but they arent so big as to affect the game in any way negatively.
Nyvelion (02/15/2014 07:00pm | Edited: 04/26/2015 01:53pm):
edit: deleting stupid comment I made..... no, it was not a good one, you're all nice but
you don't have to lie to me to make me feel better. Let's all just forget I said anything.
Black Shoal (02/17/2014 05:09am):
I spent about 20 minutes yesterday attempting to find out if that was a real poem or song. I like it, haha. Not yet skilled enough (or rating established) to know where I stand here, but I do like how this map looks a lot.
El monje (02/24/2014 03:15pm | Edited: 02/24/2014 03:29pm):
Good one

airob (11/05/2014 05:09am | Edited: 07/12/2016 03:29am):
@nyvelion: 10/10. :D

Cmon Nyv :(
walkerboh01 (03/05/2015 03:07am):
Maybe the best map in the League.
airob (07/12/2016 03:28am):
Walkerboh01? youre alive! D:
the-deadly-shadow (10/10/2017 08:47am):
I think the BB positions are fine. the BB moves for both players before the first infantry
on the nearby base does. So I guess that is somewhat fair.
JJEmpire64 (05/07/2018 01:57pm):
Easily one of the best maps in the League.
SonjaTheSuperior (06/27/2019 09:55am):
I would agree that its easily one of the best maps.
banty (06/21/2021 03:50pm):
new to the game. this is the first map that jumped out at me in my initial games. it's a great map
Improving (07/16/2021 05:39pm):
Map has stalemate issues from there being only 2 chokepoints where you can approach the enemy base on either side. I think
if HQ was more vulnerable or comm towers were more contestable it could lead to more interesting matches.

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