Pipe Dream
Creator: bohwalker || First Published: 03/03/2011 || Players: 2 || Size: 23x23
Categories: S-Rank
Rating: 6.17 in 18 ratings
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bohwalker (03/03/2011 03:20am):
This is a map for piperunners, believe it or not. They should be useful for holding the
area around the tower, as well as protecting the HQ. Pipe seams can be broken for easier
access into the center. The neutral base cannot be captured until day 7 at the earliest,
which a) prevents early recon disruptions and b) allows the front to develop in a slightly
more interesting way on the side fronts. Towers should be quite contested, and hopefully
air units will help prevent stalemates in the center.

If you see any problems then keep your worthless comments to yourself! If you wish merely
to worship and praise this divine masterpiece, then feel free to leave a comment here.
McLuvin (03/20/2011 02:18am | Edited: 03/20/2011 02:19am):
It was a retarded comment.
walkerboh01 (09/05/2011 01:03pm):
Sigh, gotta love stealth 1's for no reason.
bohwalker (09/29/2011 02:40am):
Edited to fix HQ rush problems, encourage pipe runners more.
Veritech (09/26/2013 03:06pm):
Great song, great animation. Oh, and a fun map named after it. =D
SonjaTheSuperior (05/30/2019 11:16am):
Surprised that we both came up with the same name for a piperunners centric
map, even though I never knew of the map at the time. The only distinction is a.

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