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(2) Angsteen Mytre (Design Map by blozzee)
Categories: A-Rank

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Ratings go from 1 (awful) to 10 (near perfect).
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Rating: 7.00 in 1 rating
Map Committee Rating: 7.00 in 1 rating
blozzee (07/14/2011 03:05am):
Took this only 15 minutes, It's my new record fastest designed map ever! :D. My credit to
Headphone's new map editor.
walkerboh01 (07/14/2011 04:25am):
Well for a map made in such a short time, it looks surprisingly good. Kind of reminds me
of Anubis with those ports behind the pipeseams.

Two problems though.
1) The airports are too close together in the center - a fighter from one can attack
something built on the other in one turn, and funds are high enough for fighters to be
viable. Also, stealths will be way too good, so I suggest a stealth ban.

2) The FTA counter is off. First, the center two bases are way more important than the
side bases, so giving OS the advantage from both of those bases is worth way more than
giving BM the advantage from the one, weaker side base.

To fix the FTA, remove the BM infantry from the side base and the OS infantry from the
center base. Then move a city within 3 spaces of both central bases (right where that
forest is would be perfect) and on the bottom make it preowned for BM. Then OS has the
advantage from the weak outside base and 1 of the central bases, but gets a slight funds
disadvantage in exchange. It's the best way I see of doing it.
Last Edited on 07/14/2011 04:26am
blozzee (07/14/2011 05:20am):
If I shift the airports tad further between each other at the center would that fix the
fighter abuse?
Last Edited on 07/14/2011 05:20am
walkerboh01 (07/14/2011 06:31am):
You have to make sure the center airports are at least 11 spaces apart from each other,
and from the airports on the outside too. I think it might be best to put them back
towards the bases a bit further, or even behind the pipes with the ports.
Last Edited on 07/14/2011 06:33am
walkerboh01 (07/24/2011 06:44am):
I like the edits. I would suggest making the city preowned for BM instead of the port though. It
disrupts the capture phase less. Looks like a very fun map, and naval units might even be
needed to win.
ramdalucksta7 (07/25/2011 07:52am):
You have a symmetry error. OS has a block of 2 cities north of the central bases. BM only
has one. Kinda important.

Edit: There's another extra one for OS by the HQ.
Last Edited on 07/25/2011 05:54pm
airob (07/31/2011 09:05pm):
just noticed that also ^
blozzee (08/01/2011 01:00am):
I can't fix right away. games are still going >.>
walkerboh (08/01/2011 05:04am):
Okay, I won't create any new z-games on the map until you get a chance to fix it. If you
could PM me when it gets fixed, that would be helpful. =)
Last Edited on 08/01/2011 05:04am
walkerboh01 (02/02/2012 03:17am):
Until that city is fixed, I can't give this any higher than a 6/10. PM me if you fix it and I can
recategorize it.
blozzee (02/05/2012 11:00am):
I just noticed a city not added there but I need to finish the game vs K-rot first >_>
walkerboh01 (03/12/2012 03:58am):

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