Nightstep
Creator: Robz || First Published: 07/29/2011 || Players: 2 || Size: 18x25
Categories: A-Rank, Teleport Tile
Rating: 6.67 in 3 ratings
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Comments:
Robz (07/29/2011 08:36pm | Edited: 07/29/2011 11:40pm):
Ban sturm he gets the base one turn earlier, also, two infantries because of high start funds.
Ban javier also, lol why not two towers?
Headphone (07/29/2011 08:47pm):
brilliant, keep up the good work rob
walkerboh (08/01/2011 05:41am):
This map is indeed brilliant. The only thing I don't like is how pinned in that central
neutral base is. You should give it one more avenue to deploy units.
Robz (08/01/2011 10:58pm):
i dont want the central base going directly to the center :/ i want it to mostly advance and hold up
the "highway" which has a very strategical advanatage since it can send, retreat units and
threat in many ways different points at the same time. the center is just meant to be reached by
any "surviving" units, since i calculate the sides will feature some fine slaughterings of any un-
perfectly calculated movements.
walkerboh01 (08/03/2011 04:56am):
You might be right. Either way, I think this is one of the best maps you've made in quite
a while, and that's saying something.
xushu (08/10/2011 08:12pm):
The is a fun map to play on, but methinks that the damage COs can prove to be a really
dangerous here with the subs. You can sap enemy funds for those repairs and such... from my
game playing as Hawke, the advantage is up there, especially with the towers in possession.
Robz (03/29/2012 03:38pm):
Imagine if you delete the subs and your opponent thinks they are still there lol.



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