|(2)Neo Cross Fire v0.2|
|Creator: Rush_FTK || First Published: 08/01/2011 || Players: 2 || Size: 25x25|
|For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!|
Robz (08/02/2011 12:11am):
critizing maps has become much harder now because...well..people dont make any basic
mistakes in their designs anymore. itīs a fine map as it looks.
walkerboh01 (08/02/2011 08:46am):
Haha don't say that rob. 75% of the maps made are still terrible. There's just more good
ones, like this one. =)
The FTA counter is pretty close, but I would move the OS inf back so that it takes an
extra turn to capture the base. Not sure about the city counter - you'd have to see if the
extra funds allows BM to get an unfair unit advantage.
My only other real concern is how narrow it is. You might want to consider mixing up the
base pattern a bit, but It's hard to say. The map is very pretty though.
Robz (08/02/2011 12:49pm):
i meant that to maps meant to be taken seriously.
Headphone (09/22/2011 05:57pm):
there are some symmetry issues involving shoals
walkerboh01 (10/01/2011 06:24pm):
Hard to say if that affects the map at all. I'd give an 8/10 for now.
blanci1 (03/11/2014 05:30am):
In my fog game so far day 7 theres no sign of heavy naval ... Perhaps later?
The land stuff is just more pressing.
In fog this is a difficult and hence interesting map to play. It requires some
anticipation and guestimation . And theres not much cover.
Difficult purchase and deployment decisions.
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