Flow Futuristic
Creator: bohwalker || First Published: 08/09/2011 || Players: 2 || Size: 23x20
Categories: S-Rank, Innovative
Rating: 6.18 in 38 ratings
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bohwalker (08/09/2011 10:43am | Edited: 08/10/2011 08:46am):
This map is inspired by one thing that always annoys me about AW: boats can't travel on
rivers. And they still can't in this map, but it's as close as it gets.

I edited the map, and now it should work much better than the first version. You use
landers to transport units from the mountain-locked bases to convenient locations on the
fronts. Landers can cross the rivers at the sea tiles.

The center has been opened up for fighting and unit transport. 3 bases + airport should
work well for the size of the map, and the airports should be able to support both the
center and side fronts.

The name is definitely not inspired by any rap lyrics, especially not Jay-Z.
Headphone (08/10/2011 11:28am):
pen (09/06/2011 08:47pm):
Sometimes I lay on the floor and pretend I'm a carrot....
pen (09/25/2011 01:09am):
Also, secret swatica again.
walkerboh01 (09/30/2011 04:26am):
This map played well enough the one time I tested it out. I'd say it's probably an 8/10.
Slazzy (04/16/2015 08:53pm):
Sometimes I lay on the floor and pretend May 24, 9015 is the
end of the world....
ichbinsehselber (11/27/2017 11:52am | Edited: 11/27/2017 12:10pm):
The rating for this map is a shame. This map is really nice and interesting.
Firstly the idea with the river transport is nice. It seems that the idea by the map
creator was to slow down the transport on the river a bit so that was modelled by the
transports having to go a longer route.
Also it is pretty hard to choose the best CO on this map. There are some places which
favour Max, especially the shores. But indirects have a possible place behind the
mountains in the center. Sami is interesting since there are pre-owned transports which
can put Mechs in place. Of course mass damage COs are always interesting. etc.
Thirdly it is not obvious where the fronts will be. I got some guess but will have to see
in the game if I am right...

As a consequence I am rating here as (10/10). Especially since it is currently heavily
underrated by other users.
Headphone (11/27/2017 09:29pm):
The concept is great. Transport management is nuanced in general, but this adds so much to
the decision making.
Doofmaster (11/04/2018 11:05pm):
Interesting idea and plays well, but I don't like it as a ranked map because it's deliberately confusing.
Jbc (11/05/2018 08:03am | Edited: 11/05/2018 08:03am):
Same, good map for unranked games.
tehol (06/27/2020 04:43pm):
I think there is STA. Teal Galaxy has higher win rate. My intuition is because the extra inf is place in such a way that it can get
the 3rd base more quickly...
tehol (06/27/2020 04:44pm):
teal galaxy can reach the 3rd base on turn 3 instead of turn 4
Yellowash (08/31/2020 05:13pm | Edited: 10/07/2020 06:05pm):
I also think this map isn't fun.

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