Color of Envy
(Design Map by bohwalker)
A-Rank, High Funds, Limited High Funds
[Games on this map]
[Play on this map]
[Export map as text]
||5.80 in 5 ratings||Map Committee Rating:
||9.00 in 2 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
|bohwalker (08/11/2011 10:26am):|
This is a high funds map.
Funds should be set at 2000, 2500, or 3000.
Recommended unit bans: Stealths, black bombs
Recommended CO bans: Colin, Hachi, Sasha
For more discussion about the map, and information about high funds, see this thread.
Last Edited on 08/11/2011 11:41am
|Master Knight DH (08/12/2011 06:04pm):|
Walker points out that this map is more intended to be land/air, navy is really there
simply for variety. I'll simply provide warnings about a few navy units:
*Landers can only be used to save 1 newly deployed unit a few spaces worth of
movement....every 2 Days. This, understandably, is situational.
*Cruisers can only really load helicopters and I think resupply them. Since they become
easy to shoot down due to affordable Fighters, a useful way of toning down Kanbei, this is
pretty much moot. They can hit air units, though, so they provide protection for the
Battleships, but you can use AA Tanks or Fighters for that too.
*Submarines have no reachable valid targets, when they're pure combat units. Let me make
it clear if you can't guess from this: SUBMARINES ARE USELESS HERE!
So yeah, Landers and Cruisers are situational while Submarines are useless.
|Headphone (08/12/2011 06:52pm):|
submarines make good meat shields for bships...
|Master Knight DH (08/13/2011 09:42pm):|
At 20000G. The same cost as a Fighter, incidentally. The Fighter covers the entire
movement of the Submarine and then some, and you have something that can, oh right,
attack. Stuff that is most likely to threaten the Battleship, no less.
|Headphone (09/17/2011 02:55pm):|
ah, but subs can't be attacked by enemy units on this map, hence why I said meat sheild.
|walkerboh01 (09/30/2011 04:13am):|
Self-rated a 9. This is a really solid map.
Edit: Just kidding, FTA issues abound. Will be fixed when possible.
Last Edited on 11/16/2011 02:22am
|funwes (11/14/2011 03:59am):|
You would think that the armies would be TG and GE considering that they're both green
hues, thus would be the color of envy.
|walkerboh01 (11/16/2011 02:22am):|
GE and TG clash though Wes! That'd be like making my map AB/YC.
|bohwalker (03/28/2012 04:40am):|
Fixed the terrible FTA problems, and made the contested cities slightly less contestable. I also
caved and made it GE/TG, like wes wanted. I'm fairly pleased with the map for now.
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.