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Injurious Things (Design Map by head phone)
Categories: A-Rank, High Funds

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Ratings go from 1 (awful) to 10 (near perfect).
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Rating: 8.00 in 1 rating
Map Committee Rating: 8.00 in 1 rating
head phone (08/12/2011 03:27pm):
Another map for the blooming High Fund metagame.
(2000~3000 is considered high funds)

Recommended Unit Bans: Black Bomb, Stealths
Last Edited on 08/12/2011 09:04pm
wareagle (08/12/2011 03:58pm):
Looks like a fun map that should play well. I think it would be better if YC started with two
infantry though.
Headphone (08/12/2011 04:15pm):
The thing is if YC had 2 infs instead of 1 inf and 1 mech, there would still be an fta.
The mech makes it so YC will still have a production advantage on the main island, but GS will
get a slight funding advantage.
wareagle (08/12/2011 04:36pm):
Oh okay, i don't really know much at all about high fund maps.
Headphone (08/12/2011 04:40pm):
Neither do I, I'm not sure if it'll work out, but that was my reasoning for doing it.
airob (08/12/2011 07:15pm):
I may try my hand at one of these...the concept is basically amazing
walkerboh (08/12/2011 08:43pm):
I approve of the changes made to this map.
walkerboh01 (09/30/2011 01:46pm):
Seems like a really fun map to me, and pretty well-made. I'm a little concerned about FTA issues
though, so I'll give it an 8/10 for now.
Meta Rexy (08/01/2018 06:13pm):
This looks like a map that actually gives naval units a chance to shine, though there
isn't much space for naval combat with narrow passages between the islands.

I like this map.

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