Login | Register

Shades of Gray (Design Map by bohwalker)
Categories: Fog of War, Global League, S-Rank

[Games on this map]
[Play on this map]
[Map Analysis]
[Check Favorites]
[Export map as text]

For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Rating: 7.75 in 4 ratings
Map Committee Rating: 0 in 0 ratings
walkerboh01 (11/07/2011 02:57am):
Meant for FoW matches.
black_wave (12/10/2011 07:31am):
I don't think it's a good idea to set recon/missle/sub to get vision.

ichbinsehselber (12/29/2011 08:30am):
In my opinion this map is trying very hard but in my opinion is needs rework.
The map would be much better if at least the recon in the corner was removed. The airport
is already weak. Having to open the gate with an artillery. In addition, air is weaker in
FOG, since it cannot hide and third, the opponent sees when you start capturing the
airport and when you make air units.
The sub has 2 functions and is kind of a gate keeper and vision provider. With the sub
there is the funny part that you can decide to move it away to get better vision or to
refuel it but you can't move it back anymore. Still, I think it is very bad that the sub
can see what the opponent produces.
It defeats the fog of war concept.
Doritoviet (10/18/2018 09:54pm):
Good map but areas near HQs are way too choked up IMO.

[Refresh map]

Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.