Raptus Regaliter
Creator: Mori || First Published: 12/15/2011 || Players: 2 || Size: 19x20
Categories: S-Rank, High Funds
Rating: 5.83 in 6 ratings
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Mori (12/15/2011 12:50pm | Edited: 12/16/2011 03:48pm):
Making High Funds maps instead of studying for my last final in less than 2 hours.

Side Note: I'll be starting up a kind of cool Advance Wars project after finals, will
probably post it on the forums. Looking forward to that.

Lots of little edits. Less chokey, harder to abuse air power.
Headphone (12/16/2011 06:04pm):
:O how did I miss this map?

Personally I think the fta counter should be on the other side, so that P2 will get that 1 base first
and airport first. Right now, P1 gets 2 bases and the airport first.
Mori (12/16/2011 06:35pm):
Switched. Might add more predeployed carrier nonsense because predeployed carrier nonsense.
Headphone (12/16/2011 07:49pm):
I understand that feeling.
walkerboh01 (12/16/2011 09:31pm):
Might want to remove the center infantry from both sides entirely and see how that works.
You're going to have FTA or STA due to the 3 starting infantry no matter what.

I approve of predeployed carrier nonsense. Why not move it so that it locks the airport though?
That would be neat.
Mori (12/16/2011 10:02pm | Edited: 12/16/2011 10:02pm):
Stuff moved, airports locked. Slight changes to starting infantry locations. Time to work
on a massive writeup for that project, hopefully it will be on the forums sometime within
the next 24 hours.
walkerboh01 (12/17/2011 12:13am):
One last comment. Can you switch the outer labs countries? So the RF lab is near the RF base
and same for CI? Only other possible problem I see is the towers being close together in the
center. It might work, but it's worth keeping an eye on.

I'm also looking forward to seeing this project of yours. =)
Mori (12/17/2011 02:02am):
It will be a lot of reading, and eventually a free playable game.

Also, I really do like the labs the way they are right now because it implies that the
outer labs switch hands while the inner ones are hotly contested. You desperately need to
grab the one closest to you or you could potentially lose the game very quickly. But you
could be right, idk.
Walker (Z) (12/22/2011 05:44pm):
I just don't really like the concept of HQ-rushing, which is kind of what is happening here.
Mori (12/26/2011 04:42am):
Lab thingies switched.
walkerboh01 (02/01/2012 05:14pm):
Very cool, well-balanced and aesthetically pleasing. Central towers shouldn't be too contested,
and I just hope it's not too choky. You could always just remove a mountain or two if it is.

Easy 8/10, I like this map a ton.
Mori2 (02/02/2012 05:07pm):
I think my favorite part is that I've seen games end without either side using the
carrier'd missile. It's a valuable resource, but people don't use it the second it
becomes available. I may move the towers at a later date, depends on how the current
games turn out.
Mori (02/07/2012 11:03pm | Edited: 02/07/2012 11:06pm):
You were correct on the contested towers, from the way that some games played out. Towers
moved. Happy with how this one turned out.

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