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(2) Adun Pipes (Design Map by blozzee2)
Categories: A-Rank

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Ratings go from 1 (awful) to 10 (near perfect).
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Rating: 6.00 in 3 ratings
Map Committee Rating: 7.00 in 1 rating
walkerboh01 (02/07/2012 12:09am):
This is a pretty cool map, but I'm slightly worried about HQ rushing.
blozzee (02/07/2012 02:54am):
Well you can lock the hq with artillery in 2 turn or camp a racon on hq
walkerboh01 (03/26/2012 03:21pm):
Fair enough, I don't think it's a huge problem anyways. 7/10.
Meta Rexy (11/15/2014 09:08pm):
I wonder what this map would look like if you had a few more pipe seams and a predeployed artillery to bust open your own path through the seams... wouldn't that be something?
Anyways this map looks pretty cool though the HQs could benefit from being placed a bit farther back so that it gets less predictable in where all the fighting occurs... I think fighting in the center should be emphasized as well to encourage people to break the pipe seams and open up the possibilities in the map. :)
walkerboh01 (01/22/2015 02:11am):
Removed from innovative.

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