|Mori2 (02/22/2012 01:04am):|
Still very much a work in progress. Center of map was remade entirely 6 times.
|walkerboh01 (02/22/2012 01:56am):|
For FTA reasons, you'd probably want the neutral base near the mountain locked base,
although I don't know how much that will screw up the gameplay you're going for. The terrain
looks very nice though.
|Mori2 (02/22/2012 02:01am):|
>The terrain looks very nice though
I was editing it on and off for like 2 hours at work, was driving me crazy.
12 tiles wide is weird to work with, but that's why I picked it.
Last Edited on 02/22/2012 02:02am
|walkerboh01 (02/22/2012 02:47am):|
Yeah, no doubt. You did a good job of making it open in the right places. The STA is seriously
bad though, because that mountain locked base is almost useless. Would it really ruin what
you're going for to get rid of the mountain there?
|Mori2 (02/22/2012 03:22am):|
Changed more stuff.
Edit: Apparently I passed out before I republished it. Fixed.
Last Edited on 02/22/2012 12:19pm
|walkerboh01 (02/22/2012 02:15pm):|
Cool, that looks better. Might still be minor STA, but it should be fine. You fixed the most
Vocabulary word of the day - egregious: conspicuously bad. =D
Last Edited on 02/22/2012 02:16pm
|Angry Birds (02/23/2012 09:46pm):|
i'm just worried about the stalemate potential. I dunno if the carrier which helps the
COP gauge get filled would solve that problem. I'd like to watch or play some tests on
such kind of maps to testify that.
|Mori2 (02/23/2012 11:04pm):|
Was actually thinking about adding another pre-owned sacrificial unit or two for that exact
problem, but we'll see how some test games play out first.
Rated it an 8. Could be better, but not bad.
Last Edited on 02/27/2012 12:31am
|walkerboh01 (03/26/2012 03:16pm):|
I'll go with a 7/10, although I would give it a 7.5 if I could. There's nothing particularly standout,
but it should play decently.
|Mori2 (05/09/2012 03:05am):|
7 for reasons mentioned above, and due to older play tests.