|Creator: Mori2 || First Published: 03/01/2012 || Players: 2 || Size: 25x25|
|For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!|
Mori2 (03/02/2012 12:25am | Edited: 03/02/2012 12:26am):
This was almost a boring central lake map. Airports should provide some fun stuff, missiles will
be available when they are useful but not when they are stupid.
airob (03/10/2012 11:11pm):
Why place a carrier of the same army that will get the airport?
Mori2 (03/11/2012 05:15pm):
Just so those airports are basically guaranteed for those sides. Because of their distance
from those bases, and because players should be prioritizing capturing the neutral base, a
quick enemy copter moving into that airport early game is technically possible, and would be
difficult to uproot early game (Surrounded by mountains and whatnot). It also protects the
top and bottom 3-city blobs to a degree.
It's probably not necessary, but that was the idea.
walkerboh01 (04/29/2012 05:39am):
It doesn't hurt anything, either way.
I like the overall look of this map. Especially neat is the positioning of the central cities, nestled in
the bridges. Opening up the route between fronts with that lone bridge is also brilliant, I really like
that choice. 8/10.
Mori2 (05/09/2012 03:12am):
8, will likely remake without the black tiles and with terrain changes sometime in the future. Has
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.