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Amped dam (Design Map by Robz)
Categories: A-Rank, Base Light
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Rating: 8.00 in 1 rating
Map Committee Rating: 8.00 in 1 rating
Comments:
MorganLeah (03/31/2012 02:48am):
This isn't playable, there's no HQs or anything!!!
:p
:0 They LITERALLY were placed between the time I loaded this page and left the comment.
Last Edited on 03/31/2012 02:48am
Robz (03/31/2012 02:49am):
Lol Man that was hardcore let me finish editing hahahahaha.
I think there should be enough funds to have some teching up in this map. Could also be a FoW
map, forests and mountains placed strategically.
walkerboh01 (03/31/2012 02:50pm):
What if you closed off the area between the forward base and the HQ, making it so only the
backwards base could access the area with the airport? It'd make a pretty unique situation. If
you don't do it, I'm certainly going to. xD
airob (03/31/2012 06:52pm):
I thought on that but wasnt sure, i am going to edit it in awhile! :D
Mori2 (04/14/2012 12:44pm):
So this map is kind of awesome.
walkerboh01 (04/24/2012 05:34pm):
This reminds me very strongly of a map that I loved before it got ruined by edits (Renewal).
But this is done better, and I think the edits on this map make it more than kind of awesome.

One suggestion: break up that clump of mountains in the middle with some plains so that it
isn't just mech rush central. The only other thing I'm not super keen on is the clump of cities
on the outer strips of land, but there's nothing wrong with it necessarily.

8/10 for now, but I want to play a test game on this.
walkerboh01 (05/22/2012 06:01am):
After a playtest, I think you need to shift the base position just slightly. The way the capture
phase works out, it's really easy to disrupt the capture of those 3 separated cities, which is
kind of bad. I would make it slightly easier to get an uncontested inf into there. The fronts
might be a little cramped, but it's not a huge problem.

Otherwise I like the map, deserved 8/10.


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