Antidote
Creator: Headphone || First Published: 04/15/2012 || Players: 4 || Size: 21x19
Categories: A-Rank, Team Play
Rating: 0 in 0 ratings
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Comments:
Headphone (04/15/2012 08:05pm | Edited: 04/15/2012 08:07pm):
A basic 2v1 base setup added to a 2v2 map. The interesting part begins when BM and OS lose.

Teams are OS+GS vs BM+YC
blanci1 (03/04/2015 11:27am | Edited: 05/22/2015 01:13am):
The one factory partner need not lose... Just get pushed back... a lot
depends on support from partner. Also he gets the airport to help with
unit numbers and firepower and can grab the com tower.

Map nicely terrained, but perhaps the number of disputed properties is low.
Also the openness in the centre
makes that a dangerous place to occupy so may be standoffish. The central road plus the horizontal
extensions thereof rather clearly defines the division of territory and a no mans land.
Cop and scop may be only way to crack this.

Ideally the frontline equidistant from bases needs to be richer with properties, forest and some hills and
whatever useful terrain to encourage occupation and battle. These issues occur on many maps and needs
debating more IMO.
blanci1 (03/31/2015 12:39am):
After 16 enjoyable days of varied fighting and team collaboration.... It seems that most battle fun arose from
errors of over extension or bad defence in fog... However most dangerous situations seem to be too easily
defended simply by retreating and then the terraining helps your defense to reestablish balance... Looks
diifficult to find a way to win. Still must keep trying!



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