Login | Register

Bibliographic (Design Map by head phone)
Categories: A-Rank

[Games on this map]
[Play on this map]
[Map Analysis]
[Check Favorites]
[Export map as text]

Ratings go from 1 (awful) to 10 (near perfect).
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum

Rating: 6.00 in 1 rating
Map Committee Rating: 6.00 in 1 rating
walkerboh01 (05/02/2012 06:10am):
First glance reminds me of Caustic Finale, but obviously the set-up is a lot different. Fight might
b a little choky and could encourage stalemates with the bit of an empty space between
properties in the center.
Mori2 (05/03/2012 11:56am):
Agreed. Caustic handles it fairly well by using a mixed base setup, but on this map I'm not so
sure. It's going to be very difficult to advance through the center in general. There's two
cities on the center line that will presumably be what a significant portion of the fighting will
be around, but I feel as though GS has a slightly better chance to secure the NE one, and YC
the SW one, if only slightly, because of their placement and FTA counter. At the very least, it
stands to reason that they'll be the first to get there.

Of course, since they're on the center line, either side can definitely still control them, so it's a
fairly minor point. Just not a big fan of the property placement in general on this one. Airport
and tower positions seem fine though, and the road allows for decent AA tracking.
walkerboh01 (05/30/2012 03:55am):
I find that property placement on diagonally symmetric maps is generally poor, just as a function
of the symmetry. This is especially true of the properties along the front. Mirrored symmetry is
even worse.

[Refresh map]

Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.