|Kataiser (05/03/2012 07:52pm):|
Needs moar magic.
|mori4 (05/03/2012 10:34pm):|
Early tank to mid seems initially valuable to control those contested cities, but the large
number of properties that the weak bases have available to them, combined with a powerful
airport position should help force some of the fighting to the side fronts.
I usually stick to odd numbers instead of even for map size, like 17x17, 21x19, etc. I find
even ones harder to balance well conceptually. We'll see how this one turns out.
|Headphone (05/03/2012 10:35pm):|
The contract has been sealed.
|walkerboh01 (05/04/2012 05:31am):|
Yeah, I used to be the same Mori, but I found that I really like how 20x17 or 18x21 maps turn
out, for example.
I don't really like how locked in the weak base is, there isn't an awful lot of room for mobility
there. I like the map overall, but maybe you can reduce the river or add an extra bridge for
another route out of that little area.
|Mori2 (05/04/2012 09:44am):|
That was actually a purposeful decision, but I suppose a bridge to lab couldn't hurt, and wouldn't
change the capture phase terribly.
|Karis Fra Mauro (01/19/2013 11:13pm):|
I'm starting to think someone is going around rating all maps 1 out of 10. Hmm. Anyway I
can see why it's A rank. I like my maps larger, with some predeploy and multiplayer, but
it's a solid 8 in my books.
|Sioraf as Na Cillini (05/06/2015 02:36pm):|
I like how the title of the map is Kyubey's face.
|Xmo5 (08/11/2016 04:59pm):|
Much different from Kyuubi's face
|walkerboh01 (06/23/2017 01:08am):|
I gave it a 7/10.