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Senlin Lukou (Design Map by mori6)
Categories: S-Rank

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Ratings go from 1 (awful) to 10 (near perfect).
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Rating: 6.50 in 4 ratings
Map Committee Rating: 8.50 in 2 ratings
Mori2 (06/17/2012 12:00am):

This was fun to make.
walkerboh01 (06/17/2012 12:08pm):
I like it a lot, especially how you set up the unit routes with the shoals and mountains. One thing,
do you think that group of 2 cities + HQ will be a bit hard to attack? I figure most of the fighting
will end up in the corners because of that, but I'm a little worried about how choky it is there.
Seems like it'd be really easy to sit in and defend, especially with the airport so close.
mori6 (06/17/2012 01:03pm):
Switched out HQs for labs, will still be a very strong defensive point, but I want to test this to
see how the fronts play out before I change anything. I'm still kind of astounded at how well
Senlin Lukou transfers to other games.
walkerboh01 (07/24/2012 06:37pm):
Pretty split on this map. I would redesign the center a bit, if it were me, namely the
aforementioned city structure.

7/10 for me, but it has potential.
Mori2 (07/31/2012 03:29am):
I think it's totally reasonable, personally. Just takes a coordinated attack.

Last Edited on 07/31/2012 03:29am
Pfhil (09/13/2012 11:08pm):
Anybody ever notice that this looks a lot like summoner's rift from league of legends?
GhostCalib3r (07/08/2013 08:55am):
Yeah the river does look like Summoner's Rift From League of Legends!
Mori2 (12/25/2014 10:18pm):
Did some edits that I'm not really happy with. Might make a new one from scratch in the future.

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